About This GameDungetris is a game in a Rogue-like genre with an original system of building a level and the elements of a card game.Build! You build a tower by using the rules which are similar with the famous game. Finish the construction of the castle to the certain height and fight with a boss. These goals are the main ones in each level. Play! There are no standard items and inventory. You can help to your hero by means of playing cards. Everything, that you can find in the game, from weapon to quest is presented by playing cards. Collect them all! Think! Cards and blocks need to be used wisely. Sometimes the wrong step can lead you to the dead end. Features - Different worlds - Variety of hero cards - Diversity of playing cards - Several game modes - Fun art and atmosphere music… b4d347fde0
English,Russian,French,Turkish,Ukrainian,German
dungetris achievements. dungetris прохождение. dungetris скачать. dungetris badge. dungetris guide. dungetris 日本語. dungetris cheat engine. dungetris steam. dungetris review. dungetris controls. dungetris wiki. dungetris game play I'll be honest, i'm ambivalent about this. it's an interesting concept but the execution ends up taking the things i hate about tetris and the thing i hate about turn based roguelikes and magnifying them.
What I don’t like about this game:
Conclusions: I have mixed feelings about this game. I love how smooth the tetris and dungeon crawler mechanics blend together seamlessly here. But, the lack of any story, the bland graphics, long and sometimes frustrating levels really fight against this game. It's a game that's fun to play for a couple of hours, but there really isn’t much to motivate me to play for longer. For $4.99 I think this game could have been slightly better and at this price point I would not recommend this title. For $1.99 I think this is a good purchase. Addressing the issues with the game and adding a story (even a simple one) would go a long way to bump this game back to the $5 range for me.. TL;DR: Design your own dungeon, but with random blocks and annoying pseudo tetris mechanics. Very simple turn-based combat (similar to games like Dungeons of Dredmor) Not a fan of this game. I like games like Dungeons of Dredmor, or Desktop Dungeons, so it's not the genre that's the problem. The entire concept of building the dungeon around you with tetris pieces just doesn't work for me. The description says "You build a tower by using the rules which are similar with the famous game", but that just isn't true. You can't see the piece that's coming next, so there is no strategy in that sense, and the most satisfying part of tetris is fitting blocks together in the perfect way to get a big combo. Neither strategy nor the satisfaction of combos exists in this game. Instead it essentially functions as a "design your own dungeon, but with random blocks and annoying pseudo tetris mechanics." The rpg combat is similar to the games I talked about above. Nothing to write home about, simple and bare-bones. Ways to fix it? Overall I don't think the concept is one worth fixing, but some things you could do to make it better:
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